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From points to Mesh in Maya

@SnowyNe wrote: Hello guys, I'm a beginner in Python programming for Maya and I was trying to understand how to set up a project I'm working on. I have a point cloud whose informations are stored in a...

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From points to Mesh in Maya

@R.White wrote: I don't believe that maya has any kind of built in tools for coping with point clouds.I know that MeshLab has some tools to deal with point clouds, as does Houdini. But there might be...

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From points to Mesh in Maya

@leocov wrote: Sounds like an ideal case for a custom node that loads these point cloud data files. Using the API would also be the only way to get that kind of process to be performant at all . . ....

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From points to Mesh in Maya

@SnowyNe wrote: The point is that if I create the mesh with meshlab, then I don't know how to map the vertices so that they go from position A to position B Read full topic

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From points to Mesh in Maya

@R.White wrote: What have you tried so far? Do you have any idea what the final item is supposed to look like? For example, is it something that you can just generate a convex hull from? Is the data...

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From points to Mesh in Maya

@SnowyNe wrote: No, the vertices are not ordered. I have another file that says how to put them together to generate tetrahedrons. Every line of this file is made like this:3 4 2 5to indicate that the...

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From points to Mesh in Maya

@R.White wrote: Nice. Sounds like a good plan. Read full topic

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From points to Mesh in Maya

@Theodox wrote: Looking at that file format snippet, you can probably reformat the data into OBJ without even processing it very much. OBJ files look like this: # List of geometric vertices, with...

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From points to Mesh in Maya

@SnowyNe wrote: Yeah, I've resolved this a week ago creating a file .obj from the text files and removing the duplicate triangles to clean the mesh! Read full topic

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